The parameters of the Ground objects
Simutrans Version 0.99.xx
ground_32.zip (24.47 Kb) innehåller källfilerna till objekten på denna sida
Definition of the basic area
Copy to clipboard Obj=ground
Name=LightTexture
Image[0][0]=texture-lightmap.0.14
Image[1][0]=texture-lightmap.0.6
Image[2][0]=texture-lightmap.0.7
Image[3][0]=texture-lightmap.0.2
Image[4][0]=texture-lightmap.0.4
Image[5][0]=texture-lightmap.0.11
Image[6][0]=texture-lightmap.0.3
Image[7][0]=texture-lightmap.0.12
Image[8][0]=texture-lightmap.0.5
Image[9][0]=texture-lightmap.0.1
Image[10][0]=texture-lightmap.0.13
Image[11][0]=texture-lightmap.0.10
Image[12][0]=texture-lightmap.0.0
Image[13][0]=texture-lightmap.0.8
Image[14][0]=texture-lightmap.0.9
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The grey values correspond to the brightness distribution on the map.
Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the coast
Copy to clipboard # these images define the beach transition
Obj=ground
Name=ShoreTrans
Image[0][0]=texture-shore.0.0
Image[1][0]=texture-shore.0.1
Image[2][0]=texture-shore.0.2
Image[3][0]=texture-shore.0.3
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the colours correspond to water beach land
Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the texture crossing
Copy to clipboard # these images define the slope transition
Obj=ground
Name=SlopeTrans
Image[0][0]=texture-slope.0.0
Image[1][0]=texture-slope.0.1
Image[2][0]=texture-slope.0.2
Image[3][0]=texture-slope.0.3
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the colours correspond lower level upper level
Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the textures
Copy to clipboard Obj=ground
Name=ClimateTexture
# water
# Wasser
Image[0][0]=texturen.0.0
# beach/desert
# Strand/Wüste
Image[1][0]=texturen.0.1
# tropic - Tropen
Image[2][0]=texturen.0.2
# mediterran
# Mittelmeerklima
Image[3][0]=texturen.0.3
# temperate grass
# gemäßigtes Klima
Image[4][0]=texturen.0.4
# tundra
# Tundra
Image[5][0]=texturen.0.5
# rocky/barren
# Alpines Klima/Bergklima
Image[6][0]=texturen.0.6
# snow
# Schnee
Image[7][0]=texturen.0.7
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upper line: Water, beach/desert, tropics, the Mediterranean Sea, temperately, tundra, Alpine, snow
lower line: the graphics for the water depths and map edge
Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.
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Definition of the water depths
Copy to clipboard Obj=ground
Name=Water
Image[0][0]=texturen.1.0
Image[1][0]=texturen.1.0
Image[2][0]=texturen.1.1
Image[3][0]=texturen.1.2
Image[4][0]=texturen.1.3
Image[5][0]=texturen.1.4
Definition of the map edge
Copy to clipboard Obj=ground
Name=Outside
# hangtyp * animation
Image[0][0]=texturen.1.0
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Definition of the grid grid
Copy to clipboard Obj=ground
Name=Borders
# backpart (obtained by (hang&1)|((hang&12)>>1)
Image[0][0]=borders.0.6
Image[1][0]=borders.0.2
Image[2][0]=borders.0.3
Image[3][0]=borders.0.4
Image[4][0]=borders.0.5
Image[5][0]=borders.0.1
Image[6][0]=borders.0.0
Image[7][0]=borders.0.7
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Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the cursor frame
Copy to clipboard Obj=ground
Name=Marker
# the front part (obtained by hang&7) for signle slopes
Image[0][0]=Marker.0.6
Image[1][0]=Marker.0.1
Image[2][0]=Marker.0.4
Image[3][0]=Marker.0.2
Image[4][0]=Marker.0.0
Image[5][0]=Marker.0.5
Image[6][0]=Marker.0.3
Image[7][0]=Marker.0.7
# backpart (obtained by (hang&1)|((hang&12)>>1)
Image[8][0]=Marker.1.6
Image[9][0]=Marker.1.2
Image[10][0]=Marker.1.3
Image[11][0]=Marker.1.4
Image[12][0]=Marker.1.5
Image[13][0]=Marker.1.1
Image[14][0]=Marker.1.0
Image[15][0]=Marker.1.7
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Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the Slope fences
Copy to clipboard Obj=ground
Name=Fence
# Natural fence
# Zäune unbebaute Felder
Image[0][0]=fences.0.0
Image[1][0]=fences.0.1
Image[2][0]=fences.0.2
# building fence
# Zäune bebaute Feldern
Image[3][0]=fences.1.0
Image[4][0]=fences.1.1
Image[5][0]=fences.1.2
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Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas. |
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Definition of the Slope walls
Walls farmed fields
Copy to clipboard Obj=ground
Name=Basement
# West
Image[0][0]=-
Image[1][0]=ls-brickslope.0.0
Image[2][0]=-
Image[3][0]=ls-brickslope.0.1
Image[4][0]=ls-brickslope.0.2
Image[5][0]=ls-brickslope.0.3
Image[6][0]=-
Image[7][0]=ls-brickslope.0.4
Image[8][0]=ls-brickslope.0.7
Image[9][0]=-
Image[10][0]=-
# North
Image[11][0]=-
Image[12][0]=ls-brickslope.1.0
Image[13][0]=-
Image[14][0]=ls-brickslope.1.1
Image[15][0]=ls-brickslope.1.2
Image[16][0]=ls-brickslope.1.3
Image[17][0]=-
Image[18][0]=ls-brickslope.1.4
Image[19][0]=ls-brickslope.1.7
Image[20][0]=-
Image[21][0]=-
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Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.
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if vacant fields build with mortar
Copy to clipboard Obj=ground
Name=Slopes
# West
Image[0][0]=-
Image[1][0]=ls-slope.0.0
Image[2][0]=-
Image[3][0]=ls-slope.0.1
Image[4][0]=ls-slope.0.2
Image[5][0]=ls-slope.0.3
Image[6][0]=-
Image[7][0]=ls-slope.0.4
Image[8][0]=ls-slope.0.7
Image[9][0]=-
Image[10][0]=-
# North
Image[11][0]=-
Image[12][0]=ls-slope.1.0
Image[13][0]=-
Image[14][0]=ls-slope.1.1
Image[15][0]=ls-slope.1.2
Image[16][0]=ls-slope.1.3
Image[17][0]=-
Image[18][0]=ls-slope.1.4
Image[19][0]=ls-slope.1.7
Image[20][0]=-
Image[21][0]=-
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