Lade...
 

Einstellungen Finanzen



Parameter Finanzenlink




Alle Geldwerte werden in Credit-Cents (also 1/100 Credits) angegeben.

starting_moneylink


      
 # Starting money of the player. Given in Credit cents (1/100 Cr)
 starting_money = 20000000


Das Startkapital des Spielers.
    

starting_money[]link

 # New system of year dependent starting money. Up to ten triplets are
 # possible. The entries are of the form:
 # startingmoney[i]=year,money(in 1/100 credits),interpolate (1) or step(0)
 starting_money[0]=1930,20000000,1
 starting_money[1]=2030,35000000,1 



maintenance_buildinglink

 # Maintenance costs of buildings
 maintenance_building = 2000


Instandhaltungskosten für die Gebäude des Spielers in Credit-Cents. Der Wert entspricht dem Grundbetrag bei der Einstellung von bits_per_month = 18. Wird bits_per_month = 20 eingestellt, dann wird der Grundbetrag mal 4 gerechnet.

cost_*link

 # you can adjust all the cost in the game, that are not inside some pak file


Mit den folgenden Parametern können die Kosten im Spiel beeinflusst werden. Diese Parameter greifen zum Teil nur, wenn bei den Objekten selber diese Kosten nicht gesetzt sind.

 # first stops: the actual cost is (cost*level*width*height)
 cost_multiply_dock=500
 cost_multiply_station=600
 cost_multiply_roadstop=400
 cost_multiply_airterminal=3000
 cost_multiply_post=300
 cost_multiply_headquarter=10000

 # cost for depots
 cost_depot_rail=1000
 cost_depot_road=1300
 cost_depot_ship=2500

 # other way related stuff
 cost_signal=500
 cost_tunnel=10000
 cost_third_rail=80

 # other construction/destruction stuff
 cost_alter_land=1000 (default 500)
 cost_set_slope=2500
 cost_found_city=5000000
 cost_multiply_found_industry=1000000
 cost_remove_tree=100
 cost_multiply_remove_haus=1000

 #  
 cost_transformer=2500 
 cost_maintain_transformer=100


toll_*_percentagelink

 # if a convoy runs on a way that belongs to another player, toll may
 # be charged. The number given is the percentage of the running cost
 # of the convoy or the way cost (include electrification if needed).
 # (default 0)
 toll_runningcost_percentage = 0
 toll_waycost_percentage = 0


allow_buying_obsolete_vehicleslink

 # allow buying obsolete vehicles (=1) in depot
 allow_buying_obsolete_vehicles = 1


disable_make_way_publiclink

 # disable companies from making ways public with the appropiate tool
 # even when disabled companies can still make stops public
 # does not affect public service provider player
 disable_make_way_public = 0


used_vehicle_reductionlink

 # vehicle can loose a part of their value, when the are once used
 # the loss is given in 1/1000th, i.e 300 mean the value will be 70%
 used_vehicle_reduction = 0


max_*_convoi_lengthlink

 # convois can have a maximum number of trailing vehicles (up to 250)
 # These are the dafult values. Pakset with airplanes with dual cargo holds
 # may need to increase the air counter!
 max_rail_convoi_length = 24
 max_road_convoi_length = 4
 max_ship_convoi_length = 4
 max_air_convoi_length = 1



bonus_basefactorlink

# lowest possible income with speedbonus (1000=1) default 125 (=1/8th)
bonus_basefactor = 125


allow_merge_distant_haltlink

 # maximum distance for merging non-adjacent stations
 allow_merge_distant_halt=2


cost_multiply_merge_haltlink

 # the cost to merge stations: the actual cost is (cost*2^distance)
 #cost_multiply_merge_halt=700


cost_make_public_monthslink

 # how many months of maintainance the make public tool costs
 #cost_make_public_months=60

Seitenanfang
Seite bewerten

Zu dieser Seite haben beigesteuert: Andarix und Frank .
Seite zuletzt geändert: am Freitag September 22, 2023 19:41:01 GMT-0000 von Andarix.

Page discussion

There are no discussions currently on this page Start discussion

Online Benutzer

15 Benutzer (alle) online

Neueste Forenbeiträge