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Industry Workers (a.k.a. the Logistics feature)

Until now, industries will demand passengers, but there is no particular effect (other than the industry not being eligible for a "boost") if no passengers be supplied. Similarly, consumer industries will consume their stock at an even rate per month.

With the logistics feature, industries that do not have enough workers will slow production, and those with a severe staff shortage will shut down altogether. That means that factories will not produce or consume goods, and that consumer industries will not accept visiting passengers.

Consumer industries will now only deplete their stock when visiting passengers arrive (i.e., when customers come and buy the stock). The more visiting passengers that arrive, the more stock that is depleted.

If an industry cannot function because it has no supplies, passengers will not be able to travel to it, either workers (commuting passengers), or, in the case of consumer industries, visitors (visiting passengers).

Thus, good passenger transport becomes important to a trade in goods, and goods transport becomes important to passengers. However, because passengers can, within realistic limits, walk, it is not necessary (especially in the early years, when industries are generally close to towns and other industries in the chain) to build an extensive passenger network before transporting goods.

The number of passengers that an industry needs in any game month (6.4 in-game hours in Pak128.Britain-Ex at default settings) is shown in the industry's information window, along with the number of workers currently there. Passengers can walk to industries from nearby towns, but, in later eras, this may well not be enough to keep a large industry supplied with enough workers. Industries that are short of staff have a status colour of purple.

Extensive testing to make sure that this feature balances properly has also led to a significant improvement in the calibration of passenger generation, more than doubling the number of passengers produced per unit of population and reducing the proportion of commuting trips to visiting trips from 67% to 20%. The testing that I have conducted shows that this seems to balance sensibly and realistically.
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Seite zuletzt geändert: am Sonntag Dezember 3, 2017 21:26:48 GMT-0000 von Zook2.

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