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Simutrans-Extended Index
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This is the wiki for Simutrans Extended (formerly known as Simutrans Experimental). Simutrans Extended is not the same game with additional features, but a branch project which differs in several fundamental game mechanics from standard Simutrans.

Simutrans-Extended has been developed to provide additional features not found in Simutrans-Standard, and also to modify some existing features to change the overall balance of the game. The emphasis is on economic and operational realism, improving the gameplay balance, increasing variety, and making the game more challenging in the later stages (where, in Simutrans-Standard, it can be very easy), and less challenging in the earlier stage (where, in Simutrans-Standard, it can be very hard): in other words, to have a longer, smoother learning curve.

Simutrans Extended was (and still is) developed by James Petts, who, in a previous incarnation, used to pull long freight trains through the Midlands, day or night, and in bad weather. He still retains some of these character traits.

This wiki is, as usual, a work in progress. At the moment is is not intended to be a complete game manual. If you're a beginner, please refer to either the standard Simutrans wiki or the Simutrans Extended in-game help system to learn the basics. What you'll find here is more detailed explanations for the mechanics that are unique to Simutrans Extended.



Where to get it

How to download the gamelink-external

Or download the latest nightly build, as a complete package with Pak128Britain.Ex (look for Simutrans-Extended-Complete.zip). Be advised that the latest version may always contain bugs. Switch on Autosave in the config file!

Nightly builds Download Serverlink-external

Forum Threadlink-external

Basic information about the game

Why Simutrans Extended? - Goals of the project

Miscellaneous features of Simutrans Extended - Scale, depot types, terraforming and other things

Standard features not supported in Extended

Tips

FAQ

Simutrans Extended Forumlink-external

Paksets

Simutrans requires a pakset to play. Paksets were originally different sets of graphics packs (for buildings, vehicles, etc.), but they now control the user interface (UI), rules, configuration, map geography, in-game economy, and so on. Changing to a different pakset can almost feel like playing a whole new game. You can compare them to total overhaul mods or expansion DLC in strategy and city-building games, or the difference between O gauge and H gauge in model railways.

In theory, Simutrans-Extended supports playing with paksets created for the Standard version, but this is somewhat pointless as you will not be able to use the vast majority of the Extended features. You are strongly encouraged to play with one of the Extended Paksets.

Configuration

Configuration

Game Balance


Map generation

Map generation time

Economics and Finance

Economics & Finance

Industry

Industry

Industry Workers

Passengers

Passengers - Passenger generation, journey time, walking, routing of goods and passengers

Passenger Stops - Passenger Stops and their coverage

Passenger & Mail Classes

Comfort

Vehicles

Vehicles - Maintenance and running costs, reversing and others

Vehicle Physics

Convoy Spacing & Line Scheduling (Tutorial)

Private cars

Ways

Ways - Weight limits, constraints, bridges etc.

Canals

The Signalling System

Watch these first: Video Tutorials for the new Signal system on the SimEx YouTube channellink-external

Introduction to Signals in Simutrans Extended

Signals Working Methods

Basic Signal Types




Stops

Stops - Capacity, overcrowding, goods & passenger loading

Airports

Cities

Cities

Multi-player features

Multi-player features


[+] Complete Index

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Contributors to this page: Matthew and Zook2 .
Page last modified on Thursday March 20, 2025 21:06:02 CET by Matthew.

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