Parameter Finanzen
Inhaltsverzeichnis
Alle Geldwerte werden in Credit-Cents (also 1/100 Credits) angegeben.
starting_money
# Starting money of the player. Given in Credit cents (1/100 Cr) starting_money = 20000000
Das Startkapital des Spielers.
starting_money[]
# New system of year dependent starting money. Up to ten triplets are # possible. The entries are of the form: # startingmoney[i]=year,money(in 1/100 credits),interpolate (1) or step(0) starting_money[0]=1930,20000000,1 starting_money[1]=2030,35000000,1
maintenance_building
# Maintenance costs of buildings maintenance_building = 2000
Instandhaltungskosten für die Gebäude des Spielers in Credit-Cents. Der Wert entspricht dem Grundbetrag bei der Einstellung von bits_per_month = 18. Wird bits_per_month = 20 eingestellt, dann wird der Grundbetrag mal 4 gerechnet.
cost_*
# you can adjust all the cost in the game, that are not inside some pak file
Mit den folgenden Parametern können die Kosten im Spiel beeinflusst werden. Diese Parameter greifen zum Teil nur, wenn bei den Objekten selber diese Kosten nicht gesetzt sind.
# first stops: the actual cost is (cost*level*width*height) cost_multiply_dock=500 cost_multiply_station=600 cost_multiply_roadstop=400 cost_multiply_airterminal=3000 cost_multiply_post=300 cost_multiply_headquarter=10000 # cost for depots cost_depot_rail=1000 cost_depot_road=1300 cost_depot_ship=2500 # other way related stuff cost_signal=500 cost_tunnel=10000 cost_third_rail=80 # other construction/destruction stuff cost_alter_land=1000 (default 500) cost_set_slope=2500 cost_found_city=5000000 cost_multiply_found_industry=1000000 cost_remove_tree=100 cost_multiply_remove_haus=1000 # cost_transformer=2500 cost_maintain_transformer=100
toll_*_percentage
# if a convoy runs on a way that belongs to another player, toll may # be charged. The number given is the percentage of the running cost # of the convoy or the way cost (include electrification if needed). # (default 0) toll_runningcost_percentage = 0 toll_waycost_percentage = 0
allow_buying_obsolete_vehicles
# allow buying obsolete vehicles (=1) in depot allow_buying_obsolete_vehicles = 1
disable_make_way_public
# disable companies from making ways public with the appropiate tool # even when disabled companies can still make stops public # does not affect public service provider player disable_make_way_public = 0
used_vehicle_reduction
# vehicle can loose a part of their value, when the are once used # the loss is given in 1/1000th, i.e 300 mean the value will be 70% used_vehicle_reduction = 0
max_*_convoi_length
# convois can have a maximum number of trailing vehicles (up to 250) # These are the dafult values. Pakset with airplanes with dual cargo holds # may need to increase the air counter! max_rail_convoi_length = 24 max_road_convoi_length = 4 max_ship_convoi_length = 4 max_air_convoi_length = 1
bonus_basefactor
# lowest possible income with speedbonus (1000=1) default 125 (=1/8th) bonus_basefactor = 125
allow_merge_distant_halt
# maximum distance for merging non-adjacent stations allow_merge_distant_halt=2
cost_multiply_merge_halt
# the cost to merge stations: the actual cost is (cost*2^distance) #cost_multiply_merge_halt=700
cost_make_public_months
# how many months of maintainance the make public tool costs #cost_make_public_months=60
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