bugfix version
Release of 124.4.1 (r11930 on 18-Apr-2026):
- CHG: reset ingame names to current language when startign a new map and expose the name language via the translator
- FIX: crash with winter graphics on bridges without winter graphics
- ADD: preparation for runttime switch of rendering engine
Release of 124.4 (r11919 on 4-Apr-2026):
- FIX: stations on bridge heads drawn too low
- ADD: new freight sorting order "via owner": groups goods by owner of their next transfer stop and sort by amount (also change order a little and fixed several inconsitencies: Now all windows show same ordering)
- ADD: (Nazalassa+prissi) new freight sorting order "connection": groups goods by lines of their next stop and sort by amount (not available for convois, of course)
- CHG: Help texts will be first searched in pak directory
- FIX: could built powerlines under bridges by just building a zero length power bridge starting under a bridge
- ADD: New simple tool 43 to highlight single ribi ways
- CHG: Pause tool unpauses server waiting for clients
- FIX: no new city buildings were built when exceeded 2x1 size (only renovated)
- FIX: Missing collision check for water factories
- FIX: Crash when screenshotting in-game window with non-0 position
- FIX: Graphical glitch when dragging the forest tool across slopes if pakset does not have double grounds
- FIX: Possible save file corruption when reverting to default settings using the settings window
- FIX: single way tile did not force bridge direction
- FIX: multitile city building totally renovated, 3x faster city growth (at the start of the map in debug mode)
- ADD: (mostly Yona-TYT) flowtext recognised img tag. For now only tags "#?XXX" are supported, where ? is one of these letter GSDTW and XXX a number. G is a general tool icon, S and simple tool, D is dialog tool, T a toolbar and W and window gadget.
- CHG: default signal spacing for dragging to 5 (as 4 and smaller can slow down trains faster than 200 km/h)
- FIX: Public player cannot replace wayobjs of other players
- FIX: Zoom in immediately followed by zoom out if SDL raises mouse wheel event with 0 vertical scroll amount
- FIX: Do not print a warning, when replacing items by compat.tab
- FIX: 'makeobj list' cannot print properties of factory nodes
- FIX: (Nazalassa) Public unread message counter is increased for private messages
- FIX: (Nazalassa) Ticker messages do not respect player colours when the ticker is opened
- FIX: (Nazalassa) Cannot build tunnels directly above sloped tunnels if way_height_clearance=1
- FIX: (Nazalassa) Cursors ignore player changes
- FIX: Crash when changing the sort mode of a halt while a convoi window is open
- ADD: (Nazalassa) Sound can now also be loaded from pakset addon directory
- FIX: (Nazalassa) Players can change nickname to one that is already in use
- FIX: Maintenance of roadsigns and signals was not booked
- FIX: (Nazalassa+prissi) toolbars can be automatically stacked again (option in simuconf.tab)
- FIX: Finance windows did not show powerline revenue as all revenue
- ADD: (FrankP) new construction sites for res, com, ind as index 7, 8 and 9
- CHG: Increase maximum loading time of vehicles to 2^31-1 ms
- ADD: Makeobj now supports named directions for sloped way images (imageupw=...)
- FIX: Wrong expansion of parameterized image lists with no-ribi image (e.g. image-,nesw=...)
- FIX: longblock signal reservation broken
- FIX: wrong smoketile offsets outside factories autocorrecting
- CHG: Unified handling of pak set dirs and names
- CHG: Combobox try to show as much entries as possible
- ADD: (Nazalassa) bridge renovation when building on an existing bridge
- FIX: tunnel route search suceeded even if z coordinates of portals did not match
- FIX: overhauled townhall road building to cope with difficult terrain and avoid illegal tiles
- CHG: cities try harder to build slopes for expansion even in mountanious sites
- FIX: citybuildings no longer destroy power lines (version 2)
- FIX: no longer crash when city grows into fields
- CHG: test renovation before new buildings and use homeless and jobless numbers to decide to extend town borders
- FIX: bridge removal costs
- CHG: Show obsolete shows also distribution_weight=0 factories in the editor window
- FIX: Not allowed for powerbridges to end on ways
- ADD: Retain message of the day in servergames. Can be reshown in the game info/network dialog
- FIX: (poppo) trains could not choose if electrification was not to the end of track
- CHG: trains with both diesel and electric engine can go on non-electricfied track, but run without electric power there
- CHG: (k47) stations names drawn later in minimap
- FIX: (k47) world borders somethimes not correctly displayed
- FIX: city connects correct over slopes but not to depots
- CHG: if defined USE_TOWN_ROAD_BUILDER_TOOL the cityroad building tool will use the internal tool of the city (default off)
- ADD: new flag for bridges and ways in makeobj 60.9 "clip_below" Default is (1) but for slim structures (e.g. powerline) it could be set to zero for nicer display of structures below
- CHG: (poppo) jump tool now allows also for z coordinaate
- FIX: (poppo) last tool not show when too many tools to fit
- ADD: searchable comboboxes; for editing click twice
- CHG: Stops that are not connected to any other stops now have a blue status colour
- FIX: Fatal error message when building a city house that was copied using the pipette tool
- CHG: (poppo) extended selection of way resp. their obj with CNTRL and SHIFT and pipette tool
- ADD: new settings cost_kw_per_credit (default was 512) to change revenue from power. Smaller numbers more income
- FIX: Corrected format of transformer tool icon tooltip
- FIX: Inline tool icons change size when zooming in or out and scaled tool icons are enabled
- FIX: show convoi (and line) name when permanent tooltips are enabled for convois
- FIX: not connection to tunnels, bridges and elevated ways when extending city streets
- FIX: Overcrowded stops can cause unhappy return passengers in unconnected networks
- FIX: Factory editor could not select water factories from climate selection
- FIX: Transformers get removed by factory field expansion
- CHG: sound loudness slider now follows a x^4 curve, approximates an exponential loudness control for finer adjustments
- FIX: Crash when a scenario references a translation file which is actually a directory
- FIX: Topspeed replacement with city roads was broken. Multitle buildings also may have the roads around them never fully renovated