known bugs
- schedule dialogue
In addition to bug fixes, there were other functional changes.
- redesigned line management
- short trains stop at the defined area in the timetable (can lead to blockages on long platforms and trains from both sides)
- strongly changed schedule window (stop_halt_as_scheduled)
- the position of the main menu can now be changed (top, left, right or bottom) (menubar_position)
- Building window for basic objects (defined menuconf.tab in the graphic set)
- various settings have been added (e.g. for display dialog)
- clicking a button again deactivates the function (reselect_closes_tool)
- new parameters simuconf.tab
- reselect_closes_tool
- menubar_position
- numpad_always_moves_map
- stop_halt_as_scheduled
Change list from history.txt
Release of 123.0 (r10317 on 30-Dec-2021):
- KNOWN BUG: ugly movement of pedestrians on diagonals/curves
- FIX: map enlargement crashes with new climate generator
- FIX: Wrong tooltip when building something with the finance window opened
- CHG: Sound now plays on GDI via Xaudio2 for individual volume control
- ADD: map only moves when numlock off, new tool to move to map view (simple_tool36=,keybinding,-1|0)
- ADD: new option in simuconf.tab "numpad_always_moves_map" regardsless of numlock state
- FIX: Wrong loading of 24 bit BMP heightmaps
- FIX: Wrong loading of 8 bit greyscale BMP heightmaps if width is not divisible by 4
- ADD: New height conversion modes when loading heightmaps
- CHG: schedule/line now tab of convoi window instead independent window
- CHG: new line list, overhauled convoi list
- CHG: rivers now go to the sea and pass through lakes. A tiny stream becomes navigatable after a lake or merging with another stream
- FIX: MessageOptions can be three single images (id=0,1,2) instead of one large image
- FIX: Potential hang when loading zstd compressed save files when multi-threading is enabled
- CHG: crossing speed is now the max speed. No crossing, if one speed higher than maxspeed
- ADD: construction cost tooltip also for normal tunnel construction (clicking on slopes)
- FIX: Graphical glitches when resizing SDL2 window with -autodpi
- ADD: special key "SCORLLOCK", "DELETE", ESCAPE", BACKSAPCE" and "+" sign for shift as modifer in tools key binding
- ADD: waiting time in schedules is now entered in days hours minutes (but old games will still have the old steps)
- ADD: (Leartin) groundobj editor and totally overhauled edit windows
- FIX: Fatal error when querying servers running very old versions
- FIX: tunnel can now also connect to sidewards tunnel (as originally intended by the code)
- ADD: target tile for jumping to a position (via pos button, window icon or jump dialog) will be marked with the current cursor
- FIX: Crash when height difference between climate border and groundwater is >127
- FIX: Crash on reload after lowering canal with a ship on a nearby tile
- FIX: Crash when liquidating company owning a non-empty underground depot
- FIX: Crash when liquidating company owning a house
- CHG: gradual unloading and loading if loading_time of a vehicle > 2000
- CHG: schedule with load level zero and waiting time will force daparture at eaxactly this time
- ADD: chat window transparency in network mode now controlled by theme: gui_color_chat_window_network_transparency and gui_chat_window_network_transparency
- CHG: search dialoges now consistent design, text search, preserved during saveload
- ADD: menubar can be now top bottom left or right
- ADD: reselect a tool will close it (new default, set by reselect_closes_tool in menuconf.tab)
- FIX: Grid height not restored when removing building on a raised tile
- CHG: maintenance of powerline tunnel/underground transformer maintenance is now maintenance of powerline + that of tunnel
- ADD: reservation overlay now also shows single way directions and signal states (inspired from ranran)
- CHG: absolute departure time can be also more than once per month (repeats the time in equal intervals)
- FIX: Public player cannot make halts of other players public
- CHG: Smaller file sizes (~20% for forested maps) for single player saves
- CHG: Simutrans now allows more than one file per languange. The file must just ending in XX.tab, where XX is the language code
- ADD: Command line option '-scenario' starts requested scenario if available
- FIX: Trains brake two tiles too late when entering a terminal station via a long block signal
- CHG: window rollup also with double click
- CHG: stop_halt_as_scheduled=1 in simuconf.tab will stop trains at the desginated tile instead going to the end of the platform
Last wiki comments