- CHANGE: default savegame now bzip2 (games 33% smaller)
- ADD: Odometer and distance per month available for convois/lines
- ADD: (gerw) built tunnel without ways
- FIX: no longer possible for negative prices (cheat bus)
- ADD: (Dwachs) starting money per year
- ADD: lines will be listed numerically correct, if the contain a number
- ADD: bridge building with click-and-drag
- ADD: traffic light can set their phases now manually (in seconds) (new help text: trafficlight_info.txt, new string: -\nSet phases:-)
- ADD: some more network related settings like server_frames_ahead, network_ms_ahead, server_frames_per_step to control timing on the network
- ADD: translations are also search in user dir/scenario/text
- ADD: (gerw) auto-electrify depot added
- FIX: freelist sometimes returned wrong elements to free
- ADD (VS): makeobj ignored alpha channel now really
- CHANGE: (Knightly): Not scaling images displayed by gui_image_t anymore
- FIX: deleting tram signals again
- ADD: click-and-drag also for network games (except for building elevated ways, bridges, tunnels)
- ADD: tools should work on all clients regardless of underground mode
- ADD: tools work now correct with ctrl keys in networkmode
- FIX: a double block (presignal) robbed the following signal of its (pres/longblock/choosing) function
- CHANGE: no rezooming in viewport
- FIX: text overflow in message boxes
- FIX: window resizing is triggered even if initial click is not in dragger area
- FIX: square button's clickable area not set according to accompanying text
- FIX: help text link's clickable area not correctly set
- FIX: pak file image data not trimmed according to x-offset and contains superfluous data
- ADD: factories now support multiple fields
- FIX: factory builder does not consider minimum fields in randomising production
- FIX: tooltip box hovering above viewport
- ADD: (mostly Dwachs) nicer crossing infos
- ADD: bridges/tunnel show their names in info window
- ADD: (inspired by gerw) choose singals will not choose if on the route is another choose signal or and end_of_choose
- FIX: text overflow in ground info
- CHANGE: ground info and thing info title bar color will change according to ownership
- ADD: allow_buying_obsolete_vehicles in simuconf.tab can disallow buying obsolete vehicles for better balancing
- FIX: forest density/size nor again reasonable dependent on map size
- ADD: factory stops can now get different names from building stops (%s factory %s %s must be new tranlated)
- FIX: build foundations only directly under elevated monorail depots
- FIX: ist_natur() return als false on halt tiles (like harbour)
- ADD: (gerw) broad tunnel patch (see pak64 sources: adding images Nl Nm Nr and so on)
- FIX: no longer no trees after 150 years
- ADD: no decimal point for very large amounts
- CHANGE: better displaying algorithm, should give much less clipping errors/graphics glitches with lang vehicles/bridges/stations etc.
- ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT
- FIX: Makeobj could not extract bridges (and possibly even more objects) under XP
- ADD: zooming in also for pak192
- ADD: preparation for images larger than 64k resp 255*255
- FIX: maintenance for ticks_per_month smaller 18
- ADD: timeline for cityroads using 'city_road0=name,intro,retire' in simuconf.tab
- ADD: winter image for PowerSource/ PowerDest: Image2 and 3 as snowy Versions of 0 and 1
- ADD: winter image for sidewalk: Image1,4,7,10,13 as snowy versions, Image 581114 transition images
- ADD: minimum and maximum numbers of next towns to connect to a factory can be set too in simuconf.tab with factory_worker_minimum_towns/factory_worker_maximum_towns
- ADD: timeline for intercityroads using 'intercity_roadnumber=name,intro,retire' in simuconf.tab
- ADD: winter image and timeline for crossings: winter images of image0 are image1
- ADD: powerline stabilisation pak which enforces a single transformer next to factories/power stations
- ADD: enable to use more than one powerline object
- ADD: texture for tunnel grounds (Obj=misc, Name=TunnelTexture, Image with numbers 0,3,6,9)
- ADD: simuconf.tab: add default values for cityroad ("city_road") and intercity road ("asphalt_road")
- CHANGE: TAB goes to next/Shift+TAB to previous edit box, moving and resizing now even when other windows open
- ADD: skinnable scrollbars
- ADD: setting dialoge tool (handle with care, should not be visible by defualt for pak sets!)
- ADD: resizer also part of skin
- CHANGE: also starts without any skin
- FIX: no signals to be built on switches, since they will not display correctly
- FIX: waiting time cycles also on left button
- ADD: (z9999+) limit size of toolsbars in simuconf.tab
- FIX: (z9999+) loading old games before 88.00
- CHANGE: forest settings moved to simuconf.tab
- ADD: delay and duration of tooltip configurable in simuconf.tab
- ADD: timeline for headquarters (pak-sets may need to be updated as the default intro date is 1900, default retire date is 2999)
- ADD: blinking cursor, selectable text and clipboard functions for text input fields
- ADD: industry increase and minimum city distance now also saved in savegame
- FIX: error in routing will clear itself after loading
- FIX: not restore fields if there is already a building on this tile
- CHANGE: minimap will center after zooming
- ADD: parameters of cityrules.tab saved in savegame (networkmode)
- ADD: active window title bar is highlighted (for options see simuconf.tab)
- CHG: canals cannot be built on canals of other players
- FIX: removed obsolete forest config parameters
- FIX: traffic light setting also network safe
- ADD: if present show copyright line from ground.outside.pak (which should contain pak set and revision)
- ADD: new general_tool36 to build cityroad according to timeline
- FIX: (z9999) building a harbour must check also for existing stops above/below
- FIX: (z9999) trains were braking on field too late after changing of route count
- FIX: (z9999) stopping before occipied crossings with a signal and many other signal fixes
- ADD: for text input, double-click to select a word and triple-click to select the whole text
- ADD: register lineless convoys at the halts and list them with links in the halt details dialog
- FIX: do not crash with prodbase 0 and ensure some basic production
- FIX: convois did not properly looked up next signal for signals on closed crossings
- ADD: right-click on icon of selected toolbar closes the toolbar
- ADD: server uses a different savegame revision => testing already possible now
- ADD: savegame version can be set in settings
- ADD: simple chat system added (send message option in message window)
- ADD: semiautomatical announce of servers possible
- CHANGE: chat option now part of message centre
- ADD: messages on joining and leaving
- CHANGE: renaming of stuff now in network games
- ADD: clients and server compare paksets before joining
- CHANGE: for two-click-tools: ctrl+click sets start marker, useful for point-to-point bridge building with two clicks in network games
- ADD: (gerw/Dwachs) build signals like ways; ctrl+click on icon opens dialogue to change parameters (help file: signal_spacing.h), in network games: ctrl+click and then drag
- ADD: station extensions can be built near public halts
- CHANGE: when joining with public station, the public station keeps its name
- CHANGE: Introduced symbols and tooltips for a much more compact status line
- ADD: dialogue can be changed (currently only minimap)
- ADD: possibility to compare pakset of client and server
- CHANGE: one year after bankrupt, clear slot for new player
- CHANGE: first load convoi waiting the longest time at a stop
- FIX: after bankruptsy, ways on public stops will remain unowned, so new people can connect to them
- FIX: transfer statistics too, when joining stops
- CHANGE: In order to lock a game the public player must be password protected. Unlocking the public player allows player change again.
- CHANGE: (Knightly) message system has now tabs for faster overview of categories
- CHANGE: cities try some terraforming to be able to build roads
- ADD: messages are saved in save games
- CHANGE: passwords are only checked/changed if <enter> is pressed in the password input box
- ADD: more messages for headquarters and making stops public
- CHANGE: application folder for simutrans now under /Library/Simutrans (default MAC standard)
- ADD: (TurfIt) rightclick closes all toolbars, all dialogues and deselects all tools
- ADD: (TurfIt/Dwachs) Windows snap onto each other when they are close (controlled by window_snap_distance)
- ADD: server can do monthly announcements
- ADD: announcements can be configured on command line
- ADD: also schedules and line windows are kept during joining
- ADD: vehicles can immeadtily loose part of their value when starting running (used_vehicle_reduction) to make expensive vehicle unattractive when starting a game
Simutrans 110 Released
An_dz - - (8415 Zugriffe)
The new Simutrans version is available and now have the Play Online option. New features are added too and some bugs were corrected. Click here and see how to download it.
Announcement int. Forum
Download on <a href="http://sourceforge.net/projects/simutrans/files/simutrans/110-0/"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=196471&type=12" width="120" height="30" border="0" alt="Get simutrans at ))SourceForge.net. Fast, secure and Free Open Source software downloads((" /></a>
Announcement int. Forum
Download on <a href="http://sourceforge.net/projects/simutrans/files/simutrans/110-0/"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=196471&type=12" width="120" height="30" border="0" alt="Get simutrans at ))SourceForge.net. Fast, secure and Free Open Source software downloads((" /></a>
Release of 110.0 (r4303 on 14-Feb-2011):
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