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The parameters of the Ground objects ( Version 99.0 - 112.3 )



The parameters of the Ground objectslink

Simutrans Version 0.99.xx

ground_32.zip (24.47 Kb) innehåller källfilerna till objekten på denna sida

Definition of the basic arealink


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Obj=ground Name=LightTexture Image[0][0]=texture-lightmap.0.14 Image[1][0]=texture-lightmap.0.6 Image[2][0]=texture-lightmap.0.7 Image[3][0]=texture-lightmap.0.2 Image[4][0]=texture-lightmap.0.4 Image[5][0]=texture-lightmap.0.11 Image[6][0]=texture-lightmap.0.3 Image[7][0]=texture-lightmap.0.12 Image[8][0]=texture-lightmap.0.5 Image[9][0]=texture-lightmap.0.1 Image[10][0]=texture-lightmap.0.13 Image[11][0]=texture-lightmap.0.10 Image[12][0]=texture-lightmap.0.0 Image[13][0]=texture-lightmap.0.8 Image[14][0]=texture-lightmap.0.9

texture-lightmap.png
texture-lightmap.png

The grey values correspond to the brightness distribution on the map.

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the coastlink


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# these images define the beach transition Obj=ground Name=ShoreTrans Image[0][0]=texture-shore.0.0 Image[1][0]=texture-shore.0.1 Image[2][0]=texture-shore.0.2 Image[3][0]=texture-shore.0.3

texture-shore.png
texture-shore.png

the colours correspond to water beach land

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the texture crossinglink


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# these images define the slope transition Obj=ground Name=SlopeTrans Image[0][0]=texture-slope.0.0 Image[1][0]=texture-slope.0.1 Image[2][0]=texture-slope.0.2 Image[3][0]=texture-slope.0.3

texture-slope.png
texture-slope.png

the colours correspond lower level upper level

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the textureslink


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Obj=ground Name=ClimateTexture # water # Wasser Image[0][0]=texturen.0.0 # beach/desert # Strand/Wüste Image[1][0]=texturen.0.1 # tropic - Tropen Image[2][0]=texturen.0.2 # mediterran # Mittelmeerklima Image[3][0]=texturen.0.3 # temperate grass # gemäßigtes Klima Image[4][0]=texturen.0.4 # tundra # Tundra Image[5][0]=texturen.0.5 # rocky/barren # Alpines Klima/Bergklima Image[6][0]=texturen.0.6 # snow # Schnee Image[7][0]=texturen.0.7

texturen.png
texturen.png

upper line: Water, beach/desert, tropics, the Mediterranean Sea, temperately, tundra, Alpine, snow

lower line: the graphics for the water depths and map edge

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.
Definition of the water depths

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Obj=ground Name=Water Image[0][0]=texturen.1.0 Image[1][0]=texturen.1.0 Image[2][0]=texturen.1.1 Image[3][0]=texturen.1.2 Image[4][0]=texturen.1.3 Image[5][0]=texturen.1.4

Definition of the map edge

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Obj=ground Name=Outside # hangtyp * animation Image[0][0]=texturen.1.0
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Definition of the grid gridlink


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Obj=ground Name=Borders # backpart (obtained by (hang&1)|((hang&12)>>1) Image[0][0]=borders.0.6 Image[1][0]=borders.0.2 Image[2][0]=borders.0.3 Image[3][0]=borders.0.4 Image[4][0]=borders.0.5 Image[5][0]=borders.0.1 Image[6][0]=borders.0.0 Image[7][0]=borders.0.7

borders.png
borders.png

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the cursor framelink


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Obj=ground Name=Marker # the front part (obtained by hang&7) for signle slopes Image[0][0]=Marker.0.6 Image[1][0]=Marker.0.1 Image[2][0]=Marker.0.4 Image[3][0]=Marker.0.2 Image[4][0]=Marker.0.0 Image[5][0]=Marker.0.5 Image[6][0]=Marker.0.3 Image[7][0]=Marker.0.7 # backpart (obtained by (hang&1)|((hang&12)>>1) Image[8][0]=Marker.1.6 Image[9][0]=Marker.1.2 Image[10][0]=Marker.1.3 Image[11][0]=Marker.1.4 Image[12][0]=Marker.1.5 Image[13][0]=Marker.1.1 Image[14][0]=Marker.1.0 Image[15][0]=Marker.1.7

Marker.png
Marker.png

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the Slope fenceslink


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Obj=ground Name=Fence # Natural fence # Zäune unbebaute Felder Image[0][0]=fences.0.0 Image[1][0]=fences.0.1 Image[2][0]=fences.0.2 # building fence # Zäune bebaute Feldern Image[3][0]=fences.1.0 Image[4][0]=fences.1.1 Image[5][0]=fences.1.2

fences.png
fences.png

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.

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Definition of the Slope wallslink


Walls farmed fields

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Obj=ground Name=Basement # West Image[0][0]=- Image[1][0]=ls-brickslope.0.0 Image[2][0]=- Image[3][0]=ls-brickslope.0.1 Image[4][0]=ls-brickslope.0.2 Image[5][0]=ls-brickslope.0.3 Image[6][0]=- Image[7][0]=ls-brickslope.0.4 Image[8][0]=ls-brickslope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-brickslope.1.0 Image[13][0]=- Image[14][0]=ls-brickslope.1.1 Image[15][0]=ls-brickslope.1.2 Image[16][0]=ls-brickslope.1.3 Image[17][0]=- Image[18][0]=ls-brickslope.1.4 Image[19][0]=ls-brickslope.1.7 Image[20][0]=- Image[21][0]=-

ls-brickslope
ls-brickslope

ls-slope
ls-slope

Grafikexemplena är i formatet 32x32 pixlar. För andra format behöver storleken anpassas.
if vacant fields build with mortar

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Obj=ground Name=Slopes # West Image[0][0]=- Image[1][0]=ls-slope.0.0 Image[2][0]=- Image[3][0]=ls-slope.0.1 Image[4][0]=ls-slope.0.2 Image[5][0]=ls-slope.0.3 Image[6][0]=- Image[7][0]=ls-slope.0.4 Image[8][0]=ls-slope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-slope.1.0 Image[13][0]=- Image[14][0]=ls-slope.1.1 Image[15][0]=ls-slope.1.2 Image[16][0]=ls-slope.1.3 Image[17][0]=- Image[18][0]=ls-slope.1.4 Image[19][0]=ls-slope.1.7 Image[20][0]=- Image[21][0]=-
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